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Mjölnir
(Heavy Fighter)

Realm

Vikings

Races

???

Mjölnir is a Viking Class in Camelot Unchained

 

Background

The Mjölnir, and the first “true” hammer, were born from the collision of the two moons. New Mjölnir are entrusted with a tiny fragment from that collision, which is then used by crafters to imbue into their iconic weapon. Mjölnir are reputed to focus on causing destruction rather than on the more protective aspects of their occupation, and that’s just about right as far as they’re concerned. These men and women have a long tradition of taking their anger out on their enemies.

 

Motto

SMASH!

 

Banes

 

   Overcharge
   Wearing heavy armor causes damage feedback from the use of lightning attacks, 
   based on heavy armor damage mitigation value.

 


   Rising Force
   Incoming damage is greatly increased during channeling.

 

 

Boons

 

   Storm Warrior
   During storms, lightning damage and stamina regeneration are greatly increased.

 

   Ride the Lightning
   Use of lightning attacks grants a physical buff that increases movement speed and damage mitigation based on the power of the attack used, for a brief duration.

 

 

Components

 

   Primal Lightning (Rune)
   Inflicts direct lightning damage and disruption damage, and arcs to nearby targets within a short distance with reduced power.

 

   Thunderstrike (Shape)
   Channel to charge a weapon with power, which will be expended over the next few strikes.

 

   Empowered Hurl (Style)
   Channel to throw an equipped weapon at the target and cause it to return after striking.

 

   Overwhelming Rage (Shout)
   Strikes against a target grant a physical escalation buff that grants bonus damage to each subsequent strike within a brief period of time.

 

 

Divine Intervention

Fury of the Storm
Unleashes the power of all elemental buffs and debuffs on the user, as a devastating lightning-empowered attack.

 

Death Curse

Wrath of the Thunder God
Causes an equipped hammer to explode when the user dies, dealing high crushing damage to all nearby enemies based on proximity, knocking them back, and then reforming the hammer.




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