Banes for Camelot Unchained are located on this page.
A Bit Frail - Reduces Vitality by 1
Eyes of an Eagle (an Old, Blind One) - Reduces Vision by 1
Hampered Healing - Healing effects on you have their values reduced by 1
I Don't Do Potions - You may not consume potions
Slowfoot - Your in-combat movement speed is reduced by .5
Slowpoke - Your out-of-combat movement speed is reduced by .5
Agoraphobia - Your abilities are less effective when you are in the great outdoors.
Bleeder - Bleed effects on you have their severity increased by 5
Can't Catch My Breath - Exhaustion effects on you last for an additional 10 seconds
Clumsy - Enemy wound threshold against your attacks is increased by 1
Easily Enchanted - Your resistance to all types of magic is reduced by 5
Easily Impeded - Movement-impairing effects have their duration increased by 3
Failures Bring Failure - Critical failure results reduce critical result rolls by 3 for 30 seconds
Fearful - Panic-causing events on you are increased by 1
Infirmity - Heal-over-time abilities used on you take 5 additional seconds to begin taking effect
Lagging Learner - Reduces the rate at which ability proficiency is gained by 1%
Poor Attention Span - You require 5 additional points of proficiency to train new ability components
Problematic Practicing - Your stat progression rate is reduced by 10%
Sick as a Dog - Resurrection sickness time is increased by 240
Totally Oblivious - Detection is reduced by 1
Vulnerable - Your wound threshold is reduced by 2
Careless - All items equipped by you lose an extra durability point per hour equipped
Claustrophobia - Your abilities are less effective when you are within a structure of some type
Fall's a Flop! - Ability activation costs are increased by 1 during fall
Far Too Few - Abilities which can affect multiple targets lose 5 power when they affect only a single target
Far Too Many - Abilities which affect multiple targets are reduced by 1 power per target they affect
Nightblind - Critical result rolls are reduced by 3 during the night
Sickly - Each day (in game) you have a 1% chance of being afflicted with an incurable disease for the day
Solar Aversion - Critical result rolls are reduced by 3 during the day
Spring's a Strain! - Ability activation costs are increased by 1 during spring
Summer Sucks! - Ability activation costs are increased by 1 during summer
The Veil Hates Me - Veilstorms reduce critical result rolls by 3
Veiltouched - Veilstorms deal 1 damage to you per second in addition to their other effects
Winter's the Worst! - Ability activation costs are increased by 1 during winter
Live by the Sword - You may not equip weapons or focus items other than swords
Self-Righteous - You may not train in any runes of Dark magic, and your resistance to Dark Magic is reduced by 1
Suspicious - Your Resonance, Faith, and Will are reduced by 5
Creeping Despair - You suffer 1 additional panic rating for the death of each ally nearby
Cursed Legacy - Your maximum panic rating is reduced by 3 while near the ruins of Camelot
Dread of Disorder - Your resistance to chaos magic is reduced by 25 and chaos effects inflict an additional 5 panic rating
Held Back by Honor - Your attacks gain no bonus for striking enemies from behind
Obsessed With Revenge - When wounded by an enemy, you lose 5 penetration defense until they are killed or you are killed
Overconfidence - Your resistances are lowered by 1 for each ally greater than the number of enemies present nearby, up to 25
Pacifist - You may not equip weapons or use abilities which cause damage to enemies
Shield Dependence - You lose 5 resistance to crushing, slashing, and piercing resistance when not using a shield
Within These Walls - Your wound threshold is reduced by 5 when not defending allied buildings
Tuatha Dé Danann Banes
Chronic Weakness - Your strength is reduced by 10
Cursed Destiny - The rate at which you recover stamina is reduced by 5%
Susceptible to Sorrow - Your Vitality is reduced by 5
Vain Warrior - You may not carry a secondary weapon
Aloof Manner - The presence of allies nearby reduces your resistances by 1
Doomed Destiny - Your total stamina is reduced by 10
Getting the Shivers - Panic-causing events which affect you are increased by 1
Keep Away! - Enemy strikes against you with melee weapons gain 1 to wound results
Malignant Weakness - Each wound you have sustained increases your encumbrance by 1
Self-Absorbed - Your abilities may not target allied players
Slow on The Uptake - Your reactive defense abilities take 1 second longer to activate
Dreadful Nightmares - Your maximum panic rating is decreased by 10 at night
Frailty in Fire - Your Fire resistance is reduced by 10
Invasive Visions - Your Mind magic resistance is reduced by 5
Nightchild - Your vision range is reduced by 2 during the day and increased by 1 at night
Sign of the Hammer - You may not enter combat with any weapon other than a hammer
Unrestrained - Your blood and stamina costs for abilities are increased by 1
Abandoned by Allies - Your resistance to crushing, piercing, and slashing damage is reduced by 1 when no allies are nearby
Fear of the Dark - Panic-causing events which affect you at night are increased by 5
Memorable Cruelty - Damaging an enemy grants them 1 additional armor penetration against you on their next attack
Paranoid - Panic-causing events which affect you increase subsequent panic-causing events by 1 for 5 minutes
Perverse Prophecy - Negative Mind magic effects against you have their duration increased by 50%
Wasted Years - Your proficiency requirements for ability training are increased by 5
Victory or Death - You are unable to enter travel mode with enemies nearby
Cut to the Quick - Reduces your resistance to Slashing by 1
Fear of Fire! - Increases panic by 1 when affected by a damaging fire effect
Flammable - Reduces Fire Resistance by 1
Home is the Heart-Tree - Reduces your travel mode movement speed by 2 while not in a forest
Night's Curse - Increases the duration of bleed effects on your character by 1 at night
I Need a Great Protector - Veilstorms drain 1 stamina per second in addition to their other effects
Curses Stick to Me - Increases the duration of detrimental magic effects by 1
I Care Not For Myself - Self-healing effects are reduced by 1
Mark of Gadai - Reduces Presence by 1
Born To Be a Little Thief - Increases Encumbrance by 1 when wearing heavy armor
When the Luck Runs Out - Negative critical result rolls reduce critical result rolls by 1 for 30 seconds
Worringly Erratic - Increases Volatility by 2 and reduces critical results by 5
Fir Bog Banes
Caretaker's Burden - Reduces Stamina by 1 for each 1 blood that is restored by abilities
Slow to Anger - Increases activation times of weapon attacks by .5
Wounds Bewilder Me - Detection is reduced by 1 per wound sustained
Bare Hands Are Better - Reduces the rate of proficiency gained with weapons by 5%
Ponderous - Increases recovery times of reactionary abilities by 1
They Can Overwhelm Us - Increases panic-causing effect values by 1 for each enemy greater than the number of allies present
Fear is Despair - Reduces maximum panic rating by 1
Memories Are Painful - Increases damage from Humans and Tuatha abilities by 5
We Are Unique - You may only be healed by yourself and by other Valkyries
Capture Kills Me - Reduce wound threshold by 1 when suffering a movement-impairing effect
Not as Strong as We Look - Attacks which deal damage to your torso also strike your wings, increasing panic by 5, causing damage to them, and potentially inflicting wounds
Overwhelming Grief - Reduces armor penetration by 1 for 30 seconds each time a nearby ally is killed
Melting Point - Reduces resistance to Fire magic by 5
No Hurry - Increases your Encumbrance by 2
Frostwalker - Reduces in-combat movement speed when not on snowy terrain by 1
Isolationist - Reduces your rate of proficiency gained by 1% while in a group
Not So Subtle - Increases your range to be detected by enemies by 1
Vengeance Must Be Mine - Taking damage from an enemy reduces your critical result rolls with abilities by 1 for 240 seconds or until that enemy is killed
Awfully Anxious - Increases the duration of Terror effects by 10
Pushed Too Far - Increases the duration of Exhaustion effects by 10
The Price of Grace - Reduces your mass by 1
A Bit Delicate - Reduces your wound threshold by 2
Slow to Subside - Increases the recovery time of your non-damaging abilities by 1
Overweening Pride - Reduces your rate of proficiency gained by 10%
Cait Sith Banes
Feline Fears - Water magic effects increase panic by 1
It Pulls My Fur - Increases encumbrance from armor by 1
Sensitive Senses - Resonance-based attacks which deal damage to you have their damage increased by 1
Trouble With Trust - Healing effects on you have their value reduced by 1
I Need to Move - Movement-impairing effects reduce your wound threshold by 1
No Furless Food - You may only consume meat-based foods
Can't Fight Forever - Reduces your maximum Stamina by 5
Crack in the Heat - Reduces your Fire resistance by 5
Hardened Clay - Reduces the amount of healing you receive from ally's abilities by 1
Voiceless - Reduces the power of your Resonance-based abilities by 1
Born in Darkness - Reduces your vision during daytime by 1
False Memories - Taking damage while in The Depths causes one additional panic
Vow of Humility
Disallows the use of heavy armor.
Vow of Passivity
Disallows the use of slashing and piercing weapons.
Bow abilities have their preparation and recovery times greatly increased, based on the encumbrance of the user's armor.
Draw actions cause the user's concealment to be greatly reduced.
Each wound sustained to a body part beyond the first has its power substantially increased.
Armor worn with engravings loses a significant percentage of its mitigation value.
When the user's body takes damage, the user's pet suffers disruption.
When the user's pets deal disruption, it restores the user's blood.
The power of offensive abilities that are not cast by pets is greatly reduced.
Receives reduced healing and power from life buffs.
When the user strikes another player who is more wounded than the user, the user's damage is reduced.
When the user wears equipment made from metal, they take greatly increased damage feedback
when using fire-based abilities.
Fire abilities additionally cost a percentage of the user's remaining blood.
The power of song abilities is reduced over time with use, and takes time to recover full effectiveness.
Master of None
Weapon abilities used while maintaining a song deal greatly reduced damage.
Encumbrance from equipment is greatly increased.
The user's body loses blood over time while their spectral body is active. The rate of blood loss
accelerates over time, with the acceleration rate determined by the distance between the user's body and their spectral body.
Damage inflicted with melee weapons is greatly reduced.
Encumbrance penalties from equipment are increased.
Pain of Reality
When entering the Veil, the user takes damage based on Arcane Charge and creates a local disturbance
for a moderate duration that damages other players entering or exiting the Veil nearby.
Arcane Charge drains progressively faster the longer the user remains outside the Veil.
Ability preparation and recovery times are increased based on the user's total armor class.
Each cauldron builds Cauldron Overflow for the amount of power used in magic abilities it is used for. Cauldron Overflow decays
naturally over time, but causes the cauldron to be destroyed if an additional ability is used while it is at its maximum.
While transformed, radiant and fire debuffs have their power increased on the user,
and the user also takes increased damage from radiant and fire attacks.
Stamina regeneration is progressively reduced based on time spent in transformed states.
The death of nearby enemies inflicts a mind debuff on the user that drains blood and stamina over time.
The power of healing and cure effects on the user from outside sources are greatly reduced.
Abilities have their disruption health reduced by an amount based on their power.
Use of void magic by the user causes Obscene Blasphemy to build, which slowly decays over time by a rate based on its amount.
The user takes void damage based on Obscene Blasphemy each time they suffer damage from a magic source.
Damage taken from Obscene Blasphemy also increases the Obscene Blasphemy charge.
Healing power is reduced based on missing health.
Wounds suffered by the user which are not cured after a moderate duration
begin dealing damage over time to the affected body part.
Fire damage mitigation from armor is greatly reduced.
Fire effects suffered by user add a physical debuff, preventing health regeneration for a brief duration.
Equipping items crafted with metal materials reduces the user's concealment,
as well as damage with bow abilities, for each item equipped.
Death effects deal extra damage to the user, and also inflict a death debuff
which causes blood loss when using plant-based life abilities.
Each wound sustained increases preparation and recovery time of spirit abilities.
Blood and stamina regeneration are greatly reduced during the day, and resistance to radiant damage is greatly reduced.
Loses blood over time down to a minimum threshold while outside of the Veil. Exiting the Veil creates
a local disturbance that drains blood from players entering or exiting the Veil nearby, for a moderate duration.
The user is unable to gain blood from the use of abilities on enemies who do not possess blood.
Life in a Lantern
The user's Wisp takes damage over time whenever it is outside of its lantern. The damage over
time taken is greater while moving, as is the Wisp's luminosity, which greatly reduces its concealment.
The user's Wisp takes greatly increased damage from all forms of magic.
Weapon-based ability power is greatly reduced.
To enter Arisen form, the user must sacrifice themselves. If the user dies without performing the sacrificial
ritual, they do not enter Arisen form. Arisen form takes increased damage from fire, radiant, and crushing attacks.
Physical damage mitigation from armor is reduced, and the user suffers increased encumbrance from equipment.
The user takes an amount of chaos damage when applying Gift abilities based on the duration of the previous gift,
up to a maximum damage cap after a long duration.
When not wearing a Hel Mask, the user suffers greatly reduced life and death magic ability power.
Use of Life abilities reduces Death Force, reducing the power of abilities using death runes.
Use of death abilities reduces Life Force, reducing the power of abilities using life runes.
Wearing heavy armor causes damage feedback from the use of lightning attacks,
based on heavy armor damage mitigation value.
Incoming damage is greatly increased during channeling.
Denizen of the Pit
Takes increased damage from radiant and fire abilities.
Physical attacks deal reduced damage, and metal equipment causes self-damage when activating abilities.
Instruments do not grant bonuses to song abilities.
Loss of Clarity
Wounds to the head greatly reduce the power of Shout and Song abilities when not using an instrument.
Spirit wolves will only obey commands within a limited distance of the user or other spirit wolves
that are following the same command. Beyond this distance spirit wolves act independently, following their own desires.
Spirit wolves begin to fade the moment they are summoned, losing health over time. When a spirit wolf
begins running low on health, it will stop to feed on nearby corpses to restore health. Corpses may be fed upon only once.
Disruption health of spells is greatly reduced.
Dust to Dust
When one of their stones is destroyed, the user takes an amount of damage based on its health.
Damage the Wave Weaver takes from fire effects inflicts a fire debuff that increases the preparation time of the user's next water ability used within a brief duration.
Effects on targets with no charges of Torrential Saturation have their power significantly reduced.
Lust for Glory
Bow abilities have their power reduced based on the distance they travel to their target.
Armor class provided by wearing heavy armor is significantly reduced, and encumbrance from heavy armor is increased.